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“In a world that is wrought with continual
strife, turmoil, and anger, it seems as if
there is no longer a haven for peace, joy,
understanding, and hope. But in this
world one such place does exist, and it
is known as Galwenor, the realm of Honor.”
~ Darius Warstone
Hero of Galwenor



Location: All regions - The Knights of the Watch are a traveling group of soldiers. They have a headquarters located in each clan's capital city.

Leadership: Sir Ulrich the Protector (NG human male fighter 16) - Ulrich is a charismatic leader with great tactical and military understanding to guide a highly-trained group of soldiers. He has always had a hard time overcoming the reputation of his family; his father was known as a ruthless and dishonorable fighter decades ago. Still, his chivalrous acts as a member and leader of the Knights of the Watch has given him quite a worthy reputation himself. While Ulrich is considered Captain of the Knights, he has assistance from three Lieutenants, each with individual experience and skills to help lead a very flexible and very effective military unit.

Members: 120 exactly - The Knights of the Watch have developed a strong military unit trained to work with exactly 100 soldiers. While this may be small compared to some other military units in regular standing armies, the Knights are highly disciplined, trained, and well equipped for battle giving them a great advantage over much larger forces of standard soldiers. In addition to the 100 knights that travel throughout the kingdom, there are also twenty lower-ranked squires, five each located in the four clan capital cities to oversee the Knight's headquarters in each city. These squires are normally younger soldiers wishing to become a member of the 100 knights, but first undergo several years of training until they are deemed a Knight and fill an available position with the 100 knights.

Secrecy: Well known - While they do not work to hide their presence or existence from the rest of the world, there is still a great amount of awe and mystery that surrounds the Knights of the Watch. Most villagers from small and remote settlements have most likely never seen the Knights. The Knights of the Watch also travel with a sense of natural stealth and speed, and it seems very few ever see them travel from one location to the other - they seem to almost appear from place to place.



The names, dates, events, and all other aspects in the campaign setting of Galwenor are all works of fiction by Brett Bandy, Adam Mead, and Hannah Bandy. It is intended purely for imagination and creativity in a fantasy setting.
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